Links to FFMpeg for streaming video, and Fre. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc. Similar:Ĭrystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It abstracts the 3D Canvas API to use concepts such as scene graphs, meshes, colors, materials, lighting, projection, and view, which are familiar to many 3D programmers.ĪrrowLib is a C++/OpenGL game framework that abstracts tedious tasks such as image loading, 3D model loading, window management, et cetera, and allows the programmer to focus more on the game. Similar:Ī public domain JavaScript library for creating 3D applications in Web browsers that support the 3D HTML canvas. The data is stored in an own in-memory data-format, which can be easily processed. Importer library to import assets from different common 3D file formats such as Collada, Blend, Obj, X, 3DS, LWO, MD5, MD2, MD3, MDL, MS3D and a lot of other formats. In addition to import/export, MeshVision also can perfom mesh subdivision using common subdivision techniques. MeshVision is a 3D Graphics viewer capable of importing and exporting widely used mesh formats (OBJ,STL,VRML,DXF,PLY,and OFF). It is cross-platform, fast, supports many image formats and OpenGL rendering. Similar:Ī viewer for image sequences, aimed to be a professional tool for viewing animation frames rendered with 2D and 3D editing software. Teapot-Viewer is a 3D Model Viewer, supporting several 3D Formats (obj, 3ds, collada, skp, iges, brep, step, iv, vrml, and more). Easy view manipulation, Level of detail, shaders. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI.
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